![]() ![]() The Tyrant’s Hold Celestial smith can only craft legendaries up to level 75. They only appear on elite and ultimate difficulty in Tyrant’s Hold, the Tomb of Herald Mathis (AoM), and the Tomb of Nephos (FG). The Celestial smiths all offer the same bonuses, however, they can only craft random legendaries. 35,000 iron + 1 polished emerald + 10 Aetherial Mutagen > 1 EE.25,000 iron + 4 EE > 1 Celestial Lotus.35,000 iron + 1 polished emerald + 25 Ugdenbloom > 1 Celestial Lotus.These rare FG crafting material exchanges can be done at ANY smith. A bad trade considering the commonality of EE, but an option nonetheless.Įgellon can also trade 1 Celestial Essence plus 5,000 iron for a random crafting material (TBM, Blood, EE, Mutagens, ect.). I will go into detail on these bonuses in the final section.Įgellon can trade 1 Celestial Lotus plus 10,000 iron for 1 Eldritch Essence. The next smith is the final member of my holy trinity of good smiths, a shame that he is not located too conveniently.Įgellon – Forgotten Smith: Found in the Sunbane Oasis, see end of this section for map location. The final nail in this mechanic’s coffin is that “Healing Effects increased by %” do not increase your passive health regeneration at all. Lastly, the healing effect bonus is too small to be of any value, even if you crafted what you could for your set (Helm, weapon, neck, medal) and got the max god roll of 4% increase, you would only have 16% increase in your healing effects, which almost all overheal you anyway, and which you could have replaced those 4 bonuses with something better from one of the holy trinity smiths. The health bonus is as worthless here as it was on the Legion smiths. The first available FG smith, Ignus – Bewitched Smith, is absolute trash, with his only benefit being convenience and the ability to craft dynamite. Gaius can exchange the AoM crafting materials for one another plus 10,000 iron. 6 Tainted Brain Matters > Aetherial Missive.Kaylon can craft Dynamite and exchanges vanilla crafting materials for AoM crafting materials at a cost of 35,000 iron, this is a one-way transfer so be mindful of that. Gaius Ember – Burning Smith: Found in the Malmouth Outskirts, see the end of this section for map location. ![]() Kaylon – Forgemaster: Found in Malmouth Steelcap district after you unlock him as part of the story. I will go into detail on the bonuses in the final section. These next 2 smiths are both really good, their bonuses are universally useful, and are part of my holy trinity of good smiths. Necropolis Smith location: Ashes of Malmouth Smiths Lastly, the Crucible Smiths can craft Dynamite. The Necropolis Smith can exchange vanilla materials for another, plus a cost of 5,000 iron. If these resistances were less common they’d be more valuable, but they are not. But in the end-game Bleed and Vitality resist will often be capped or overcapped by your gear or devotions. In the mid-game on normal/elite they can be helpful. They offer the same bonuses, meaning that if you just want to craft something, fire up the Crucible. These smiths are either in the Necropolis, or more conveniently, in the Crucible. Their one saving grace is that they can craft Dynamite. Rolling the garbage health bonus at that point will make you want to shoot yourself even more too. Late and end-game, the bonus to aether or chaos resist is often not necessary, as the gear or devotions you have at that point in the game will often cap those resists. These smiths are useful in the mid-point of the game on your character’s first play-through, but the health bonus is just pure sh.it even at that stage in the game. They offer the same bonuses, which one you choose is purely a matter of convenience, although Fort Ikon’s smith is closer to the Smuggler. These blacksmith are available at Homestead & Fort Ikon. Angrim offers warrior type weapons, while Duncan offers caster type weapons. One last thing is that they offer 4 different low level (15ish) items that only they can craft. Generally, you should pick Angrim on Normal, Duncan on Elite, and who ever is better for your character on Ultimate. Although, if the resistances that those other smiths offer would be capped or are capped on your character (bleeding & vitality), then Duncan offers you a chance between the always useful DA, energy regen, or percentile increase Physique. However, other smiths in the game offer access to that same energy regen bonus. Late and end-game however, Duncan offers convenient access to his bonuses that are better for some caster characters (the energy regen and potential bonus DA). Depending on your choice in the Blacksmith Quest, you will either have Angrim or Duncan.Īngrim is always a solid choice to choose, as early on when you will be using them, extra armor or rare (at that point in the game) pierce resistance is a much better choice than extra energy regen or DA. ![]()
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